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Edge blending nvidia
Edge blending nvidia









Projector throw distance would be right down around minimum. The plexiglass has ambient light absorption properties to give a perfect picture even in well lit rooms or even in daylight! Going with the rear projection means perfect monitor type quality image with no ambient light problems even if its not in an enclosure. Still need to work out optimum seating distance and PPI to make sure res is high enough but not too high for the optimum seating position!Īnother different example below with front projection short throw projectors and a different approach to edge blending, though for me 800 vertical res isn't enough (and I think I would prefer the higher vertical res in portrait with this aspect anyway. The res given above is quite manageable by todays GPUs in SLI/Crossfire and you cant tell me that something the equivalent size of 3x24" monitors in Landscape isnt wide enough, especially when the screen is 30" high. This will create one seamless edge to edge image in a 82" wide x 30" high arc with 4 projectors or 65" wide x 30" high arc with 3 projectors.

#EDGE BLENDING NVIDIA UPGRADE#

Thats what Im considering for my next upgrade before Ivybridge-e comes out.Ĭombined with an edge blending solution, probably Mviewtech hardware based edge blending compatible with Nvidia 3d (instead of software based so that the desktop can still be used) Im considering going with 3 or 4 Optoma 720 1280x800 120Hz short throw projectors in portrait rear projection ($1500 each) on a purpose built curved Plexiglass screen? (2400x1280 Native Nividia/ATI surround or 3200x1280 with 4 projectors using Eyefinity or a hardware based monitor extender from Mviewtech for Nvidia which can also support 120Hz 3d!) Im just working out the details and wondered if anyone else has tried anything like this?









Edge blending nvidia